Personal
Name: Albertina Sparrhult
Born: 1982-12-02
Nationality: Swedish
Language
- Swedish
- English (Strong)
- French (Basic)
Formal Education
University of Gotland
- Bachelor in Game Development Graphics and Design, 2006 – 2009 (Expected ) 180 Hp
The program include among other courses; Production Methodology, Advanced Gamedesign, Leveldesign, Project Documentation, Graphic Production & Digital Tools
Single external courses:
- Webdesign and Webstreaming 7.5 Hp
- History of Narration & Storytelling 7.5 Hp
- Concept Art 15 Hp
- Flash Animation for Web 15 Hp
- Vector Graphics 15 Hp
Gotland School of Art
Animation & Experimental Film, Photography, 2004 – 2006
Fridhem Folk Highschool
Webdesign, Fine Arts, Graphical Design, Printing, 1999 – 2002
Student Related Exp
- Elected Student Council member 2007-2008, secretary seat
- Student Representative Assembly Councillor 2007-2009
- Member of University Council for Art & Culture (Current)
- IGDA local Student Chapter liason ( Current )
Software
+ Photoshop
+ Illustrator
+ Flash
+ Dreamweaver
+ After Effects
+ Wordpress Blogdev Software
+ Premiere Pro
+ Toonboom Animation Studio
+ Anime Studio
+ 3D Studio Max
+ Z-Brush
+ Animation Master
+ AXA Animation Tool
+ Torque 2D Game Engine
Other
+ HTML
+ CSS
+ PHP |
Experience
Producer,Creative Director at CherryTech Studios 2008-2009
- Leading and managing a team of 8-12 people
- Developing workflow strategies
- Defining milestones and integrating them into schedules
- Facilitating everyday work for the team
- Securing deadlines
- Defining and maintaining conceptual continuity & communicating this clearly to the team
- Reviewing artwork, music, story and design, giving feedback
- Creating methods for defining artifacts and distributing information
- Developing & managing company website
Graphics Designer, the Global Game Jam 2009
Creating graphics artefacts for web and print (original logotype can be found in my portfolio )
Co-founder of CherryTech Studios 2008
Small Indie Game Company created by students in order to release their first original IP Fairytale.
Lead Artist of FairyTale Project 2007-2008
- Leading & managing production of visual contents
- Development of concept & visual identity
- Concept artist & ingame backgrounds artist
- Keyframe animator
Web Developer/Editor
Redcross Visby ( 2007 – 2008 ) - Responsible for editing and production of webrelated contents for ADB Gotland
Web Developer/Editor
Gender Institute of Visby, SuperMarit Project ( 2007 – 2007 ) - Responsible for editing and production of webrelated contents.
Projects
Gaol Stop motion short about a man trying to find the key to the prison he eventually realize he’s built for himself.
- Puppet animation and scenography. Lighting.
Fairytale 2D Sidescrolling Adventure RPG for children with a focus on music, feelings & exploration.
- Leading & managing asset production
- Leading & managing production of visual & musical content.
- Development of visual profile & conceptual continuity.
Visit website at: www.fairy-tale.se
New ColonySidescrolling 2D Shooter created with Torque Game Builder.
- Development of visual profile & production of all graphic assets.
In the Dark Sidescrolling 2D Shooter created with Torque Game Builder.
- Development of concept & basic idea
Download Demo >>
Darkest Escape Interactive experimental horror/sci-fi installation. Navigate using sound only to find your way out of a maze. No visual feedback.
- Development of visual packaging & game design.
Mask 2.45 min short puppet animation based on a dream. Blod, splatter & maggots. Made on comission for public service television.
- Assistant puppet animator.
Skapelsen Bizzare Monty Python inspired retelling of Norse myth of creation. On comission for Gotlands Fornsalar.
- Storyboard, script, animation.
Other Experience
- Exhibitioner at Leipzig Game Developer Conference GCDC August 2007 and 2008.
- Exhibitioner at The Swedish National Museum of Science and Technology during “Spela Roll” - a project to fuel discussion and thought around the culture of computer games in Sweden, April 2008.
- Guestlecturer in Conceptual Game Design Atheneskolan, Visby 2007. |